Game-based assessments
Get deeper insights in less time with fast, predictive, AI-resistant tests—built for today’s hiring and a better candidate experience.
- 4-6 mins each
- 12 questions
- Engaging and valid

Our assessments are trusted globally by 6,000+ talent teams
























Game-based assessments: Faster, more predictive, and AI-proof
Engaging interactive assessments built with serious science.
What you get with other providers
Our Game-based Assessments—A better experience for everyone
Game-based tests based on Spearman's 'g' factor
Our MindmetriQ™ Series of gamified assessments, also named Dynamic Assessments, are based on tasks which require high cognitive loading, with each assessment focusing on a particular element of cognitive ability (for example verbal reasoning, numerical reasoning. etc.).
General cognitive ability has been shown to be the single biggest predictor of job performance. Our gamified assessments are all scientifically-validated measures of general cognitive ability, validated using strict standards of test construction.

Built to measure what matters
Our dynamic assessments aren’t just engaging—they’re scientifically proven to measure what counts.
Validation studies show strong correlations with trusted cognitive ability tests like the ICAR (International Cognitive Ability Resource) and our own Insights suite.
With correlation scores as high as 0.84, you can be confident these assessments deliver a reliable measure of the core cognitive ability skills that drive job performance.

Shorter doesn't mean less accurate
Each dynamic assessment takes just 4–6 minutes to complete, but they’re built to the highest psychometric standards.
With person reliability scores above 0.70, the industry benchmark, they consistently distinguish between high and low performers. So yes, you can have fast, interactive tests and results you can trust.

Fairness at the core
Fairness isn’t an afterthought—it’s engineered into every stage of development. Using Differential Item Functioning (DIF) analysis, we check for and remove bias at the individual question level. This goes far beyond standard adverse impact analysis and ensures our tests remain fair across all protected groups, even as we continue to update and improve them over time.
- Fair and inclusive by design
- Bias checked at the item level—not just after the fact
- Continuously monitored for long-term equity
See our Game-based Assessments in action
See how short, powerful, and engaging candidate testing can be.
Pipe Puzzle
Candidates must re-arrange the pipes to connect the two end points. Avoid the solid obstacles and make sure you have enough pipes.
Typical time to complete: 6 minutes.
g facets: spatial scanning, visual memory, flexibility of closure.
Shape Spinner
Candidates spin the wheel so that each symbol is next to one of the same shape or the same shading, but not both. Make sure you check every symbol.
Typical time to complete: 4 minutes.
g facets: speeded rotation, visualization, serial perceptual integration.
Word Logic
Candidates are asked to analyse verbal analogies and select the best option to complete the logical comparison.
Typical time to complete: 6 minutes.
g facets: reading decoding, processing verbal information, cloze reasoning (missing information).
Link Swipe
Candidates are presented with a pair of words and must swipe to indicate whether the pair of words are approximate synonyms, antonyms, or neither.
Typical time to complete: 4 minutes.
g facets: lexical knowledge, processing verbal information, grammatical sensitivity.
Net the Numbers
Candidates must drag the highlighted net over the numbers which when summed give the largest possible answer. Remember the highest number may be negative.
Typical time to complete: 4 minutes.
g facets: quantitative reasoning, working memory capacity, visual processing.
Number Racer
Candidates must check which numbers are falling and collect those which sum to the target number. Be careful to avoid the other falling numbers.
Typical time to complete: 6 minutes.
g facets: quantitative reasoning, perceptual speed, memory span.
Faster hires. Better data. Happier candidates.
These are the results you can expect with Test Partnership.
80%
Reduction in time to hire92%
Candidate completion rate93%
Candidate satisfaction
Gamified assessment FAQs
Game-based assessments can actually measure cognitive ability better than traditional assessments and therefore can better predict job performance. This is closely related to the fact that gamified (i.e. animated, complex, multifaceted) assessments have high g-loading and tap into a person's innate mental horsepower.
So gamified assessments are not just a gimmick (well some poorly made ones are, but not well-researched ones like ours); they are used because they work. Employers are embracing this new technology, and those who do can get to the best candidates first.
Unlike most traditional ability tests, MindmetriQ™ game-based tests are equally accessible on mobile and tablet devices as they are on desktop or laptop computers. Traditional ability tests, especially numerical reasoning tests which include dense graphs or tables of information, are very difficult to fit on a small screen, limiting accessibility. MindmetriQ™ however, has been designed from scratch to be 100% mobile compatible so you can use any device.
Four of the games (Net The Numbers, Number Racer, Pipe Puzzle, and Shape Spinner) are easy to translate into other languages. We currently offer these in English, español and français. The word games (Word Logic and Link Swipe) are much more difficult to translate, we only offer these in English.
Yes, it's easy for us to customise the branding, colours, layout, logo, URL, and format of our game-based assessments to meet specific your needs. This can range from a relatively simple colour change, to a complete redesign of the assessment, and everything in between. Customisations come at extra cost, so it's best to discuss this with us.
