With gamification of assessments and psychometric tools becoming increasingly popular, the idea that existing video games could provide a measure of fluid intelligence could change the way we approach video game development.
General cognitive ability, which is considered to be the strongest lone predictor of job performance, refers to a person’s on-the-spot intelligence or “mental horse power”. A recent publication suggests that the popular 2011 video game Portal 2, a first-person puzzle solving game, could provide a measure of fluid intelligence. With the onset of incorporating virtual reality technology into video gaming, could this be an opportunity to usher in a new era of immersive assessment?
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